- Kind
- Dungeon
- Level
- Yours: no lowest or highest
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- ccbgssse013-dawnfang.esl
Enemies here
27 enemy types: 22 people, 3 daedra, 2 undead. Each links to its strength, resistances and what it carries.
Placed here: The Guardian.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (16).
Can come later: these start switched off, until a quest or an event brings them: Flame Atronach, Frost Atronach, Storm Atronach, Apprentice Fire Mage, Apprentice Ice Mage, Apprentice Storm Mage, Arch Cryomancer, Arch Electromancer, Arch Pyromancer, Cryomancer, Electromancer, Fire Mage, Fire Mage Adept, Fire Wizard, Ice Mage, Ice Mage Adept, Ice Wizard, Novice Fire Mage, Novice Ice Mage, Novice Storm Mage, Pyromancer, Storm Mage, Storm Mage Adept, Storm Wizard, The Guardian, Wizard.
What's here
Alchemy labs: 1 here
Arcane enchanters: 1 here
People (1)
- The Guardian appears later, usually through a quest
Quests that take you here
A Soul DividedLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Sellonus's Journal - Volume 1 Book
- Sellonus's Journal - Volume 2 Book
- Sellonus's Journal - Volume 3 Book
- Verrick's Note Book
- Iron Dagger of Souls Dagger
- Necklace of Minor Fire Resistance Necklace
- Dawnfang Sword
From base GTS 118's own records: the winning copy of ccBGSSSE013_LairLocation (ccbgssse013-dawnfang.esl). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.