- Kind
- Settlement
- Level
- 10 to 50: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Dragonborn
Enemies here
5 enemy types: 4 creatures, 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Armored Grahl.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Riekling (7), Riekling Hunter (7), Riekling Scout (7), Riekling Warrior (3).
Radiant quests
9 radiant quests can send you here: O, Help Me Kind One (Immersive World Encounters), Deliver a Letter Distant (Missives), Deliver a Letter Near (Missives), Deliver a Potion Far (Missives), Deliver a Potion Near (Missives), Deliver a Weapon Distant (Missives), Deliver a Weapon Near (Missives), Heal the Sick (Missives), Escaped Criminal (The Companions).
Places in Thirsk (1)
- Thirsk Mead Hall Building
What's here
Forges and anvils: 1 here
Cooking pots and spits: 1 in Thirsk Mead Hall
Who's useful here
Merchants (1)
- Halbarn Iron-Fur Buys and sells armour, arrows, hides, ore and ingots, tools and weapons in Thirsk Mead Hall
People you can marry (2)
People (3)
- Halbarn Iron-Fur Buys and sells armour, arrows, hides, ore and ingots, tools and weapons; Can marry you in Thirsk Mead Hall
- Hilund Can marry you in Thirsk Mead Hall
- Riekling Chief in Thirsk Mead Hall
Quests that take you here
Bring Elmus some Ashfire Mead from Thirsk Mead Hall Bring Elmus some Juniper Berries Retaking Thirsk The Chief of Thirsk Hall Thirsk RumorsFollowers found here
From base GTS 118's own records: the winning copy of DLC2ThirskMeadHallLocation (Dragonborn.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.