- Kind
- Warlock lair
- Level
- At least 6: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Beyond Skyrim - Bruma 1.6.3
Enemies here
18 enemy types: 8 undead, 8 people, 2 animals. Each links to its strength, resistances and what it carries.
Placed here: Slaughterfish ×3.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (29), Apprentice Necromancer (27), Arch Necromancer (27), Ascendant Necromancer (27), Master Necromancer (27), Necromage (27), Necromancer Adept (27), Novice Necromancer (27), Wizard (27), Rat (21), Dread Zombie (9), Foul Zombie (9).
And 5 more
Malignant Zombie (9), Putrid Zombie (9), Relentless Zombie (9), Zombie (9), Draugr (3).
Can come later: these start switched off, until a quest or an event brings them: Zombie, Dread Zombie.
People (1)
- Alavva Venucius appears later, usually through a quest
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- White-Gold Tower Poem Book
- Cyrodilic Iron Dagger of Chills Dagger
From base GTS 118's own records: the winning copy of CYRUnderpallLocation (BSHeartland.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.