- Kind
- Bandit camp
- Level
- 10 to 60: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
- Last changed by
- Gore - A Companion Mod
Enemies here
110 enemy types: 92 people, 16 undead, 2 animals. Each links to its strength, resistances and what it carries.
Placed here: Skeleton ×8.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (28), Draugr Deathlord (28), Draugr Scourge (28), Draugr Wight (28), Restless Draugr (28), Draugr (25), Draugr Revenant (20), Savage Draugr (20), Hulking Draugr (8), Bandit (6), Frostbite Spider (6), Bandit Berserker (4).
And 90 more
Bandit Champion (4), Bandit Monk (4), Bandit Scout (4), Dragon Priest (4), Highwayman Berserker (4), Highwayman Champion (4), Highwayman Monk (4), Highwayman Scout (4), Marauder Berserker (4), Marauder Champion (4), Marauder Monk (4), Marauder Nightblade (4), Marauder Scout (4), Outlaw Berserker (4), Outlaw Champion (4), Outlaw Monk (4), Outlaw Scout (4), Pillager Berserker (4), Pillager Monk (4), Pillager Nightblade (4), Pillager Scout (4), Plunderer Berserker (4), Plunderer Champion (4), Plunderer Monk (4), Plunderer Nightblade (4), Plunderer Scout (4), Thug Berserker (4), Thug Champion (4), Thug Monk (4), Thug Scout (4), Bandit Barbarian (3), Bandit Brawler (3), Bandit Vanguard (3), Bandit Warrior (3), Highwayman Barbarian (3), Highwayman Brawler (3), Highwayman Vanguard (3), Highwayman Warrior (3), Marauder Barbarian (3), Marauder Brawler (3), Marauder Vanguard (3), Marauder Warrior (3), Outlaw Barbarian (3), Outlaw Brawler (3), Outlaw Vanguard (3), Outlaw Warrior (3), Pillager Barbarian (3), Pillager Brawler (3), Pillager Vanguard (3), Pillager Warrior (3), Plunderer Barbarian (3), Plunderer Brawler (3), Plunderer Vanguard (3), Plunderer Warrior (3), Raider Barbarian (3), Thug Barbarian (3), Thug Brawler (3), Thug Vanguard (3), Thug Warrior (3), Wizard (3), Apprentice Necromancer (2), Arch Necromancer (2), Ascendant Necromancer (2), Draugr Bane Overlord (2), Draugr Death Overlord (2), Draugr Overlord (2), Draugr Scourge Overlord (2), Draugr Wight Overlord (2), Master Necromancer (2), Necromage (2), Necromancer Adept (2), Novice Necromancer (2), Apprentice Conjurer (1), Ascendant Conjurer (1), Bandit Archer (1), Conjurer (1), Conjurer Adept (1), Giant Frostbite Spider (1), Highwayman Archer (1), Marauder Agent (1), Marauder Archer (1), Master Conjurer (1), Novice Conjurer (1), Outlaw Archer (1), Pillager Agent (1), Pillager Archer (1), Plunderer Agent (1), Plunderer Archer (1), Skeleton (1), Thug Archer (1).
Can come later: these start switched off, until a quest or an event brings them: Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr, Draugr Revenant, Savage Draugr, Frostbite Spider, Hulking Draugr, Wizard, Apprentice Conjurer, Arch Conjurer, Ascendant Conjurer, Conjurer, Conjurer Adept, Master Conjurer, Novice Conjurer, Apprentice Fire Mage, Arch Pyromancer, Fire Mage, Fire Mage Adept, Fire Wizard, Novice Fire Mage, Pyromancer.
What's here
Word walls
- Word wall: Feim, Zii, Gron Feim: Fade; Zii: Spirit; Gron: Bind; Become Ethereal
Skill books
- Mystery of Talara, Vol. 2 Skill book: Restoration
Arcane enchanters: 1 here
Corundum ore veins: 2 here
Iron ore veins: 1 here
Silver ore veins: 1 here
Quests that take you here
The Way of the VoiceLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Note from a Friend Book
- Steel Scaled Helmet Heavy armour: helmet
- Ustengrav Depths Chest Key Key
From base GTS 118's own records: the winning copy of UstengravLocation (GORE.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.