- Kind
- Place
- Level
- At least 40: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Dragonborn
- Last changed by
- Black Book Quest Tweaks
Enemies here
8 enemy types: 7 daedra, 1 dragon. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: High Seeker (15), Seeker (15), Seeker Aspirant (15), Sahrotaar (7), Lurker (2), Lurker Guardian (2), Lurker Sentinel (2), Lurker Vindicator (2).
Can come later: these start switched off, until a quest or an event brings them: Sahrotaar.
Quests that take you here
At the Summit of Apocrypha The Temple of Miraak Waking DreamsLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Apocryphal Tome Book
- Dream of Numidium Book
- Laws of Thought Book
- Note from a Lost Wanderer Book
- Ramblings Book
- Sixth Dragon Break Book
- The Onus of the Oghma Book
- Spell Tome: Apocryphal Hound Spell tome
From base GTS 118's own records: the winning copy of DLC2Book01DungeonLocation (Black Book Quest Tweaks.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.