- Kind
- Bandit camp
- Level
- At least 8: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Hjarg the Hollow
- Added by
- Skyrim Bandit Expansion
Enemies here
8 enemy types: 7 people, 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Slaughterfish ×2.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (1), Bandit Archer (1), Highwayman Archer (1), Marauder Archer (1), Outlaw Archer (1), Plunderer Archer (1), Thug Archer (1).
Radiant quests
11 radiant quests can send you here: Bounty: Bandit Boss (Bounties), Amulets of Night Power (Dawnguard), Hunting the Monster (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rings of Blood Magic (Dawnguard), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Trouble in Skyrim (The Companions), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim).
What's here
Skill books
- Jornibret's Last Dance Skill book: Light Armor
Tanning racks: 1 here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of BanditWhisperingHollowShackLocation (Skyrim Bandit Expansion.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.