- Kind
- Bandit camp
- Level
- At least 6: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Bandit Chief
Enemies here
69 enemy types: 61 people, 8 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Draugr Bane (5), Draugr Deathlord (5), Draugr Scourge (5), Draugr Wight (5), Restless Draugr (5), Draugr (4), Draugr Revenant (4), Savage Draugr (4), Bandit (3), Bandit Battlemage (1), Bandit Berserker (1).
And 57 more
Bandit Healer (1), Bandit Mage (1), Bandit Monk (1), Bandit Scout (1), Bandit Sorcerer (1), Bandit Spellsword (1), Highwayman Battlemage (1), Highwayman Berserker (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Monk (1), Highwayman Scout (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Marauder Battlemage (1), Marauder Berserker (1), Marauder Healer (1), Marauder Mage (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Scout (1), Marauder Sorcerer (1), Marauder Spellsword (1), Outlaw Battlemage (1), Outlaw Berserker (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Monk (1), Outlaw Scout (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Pillager Battlemage (1), Pillager Berserker (1), Pillager Healer (1), Pillager Mage (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Scout (1), Pillager Sorcerer (1), Pillager Spellsword (1), Plunderer Battlemage (1), Plunderer Berserker (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Scout (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Thug Battlemage (1), Thug Berserker (1), Thug Healer (1), Thug Mage (1), Thug Monk (1), Thug Scout (1), Thug Sorcerer (1), Thug Spellsword (1).
Can come later: these start switched off, until a quest or an event brings them: Bandit, Bandit Berserker, Bandit Monk, Bandit Scout, Draugr, Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Highwayman Berserker, Highwayman Monk, Highwayman Scout, Marauder Berserker, Marauder Monk, Marauder Nightblade, Marauder Scout, Outlaw Berserker, Outlaw Monk, Outlaw Scout, Pillager Berserker, Pillager Monk, Pillager Nightblade, Pillager Scout, Plunderer Berserker, Plunderer Monk, Plunderer Nightblade, Plunderer Scout, Restless Draugr, Thug Berserker, Thug Monk, Thug Scout.
Radiant quests
29 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Dungeon Delving (Bandits) (Favours), Kill the Bandit Leader (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), Harsh Master (Odd jobs), House Cleaning (Penitus Oculatus), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).
From base GTS 118's own records: the winning copy of HJ_WindhelmCatacombsLocation (HJ_LostPassages.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.