- Kind
- Dragon priest lair
- Level
- At least 30: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Tovinaan
- Added by
- Siege at Icemoth v1.5.1 (ESM)
Enemies here
14 enemy types: 13 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (115), Skeleton Warrior (42), Draugr Bane (16), Draugr Deathlord (16), Draugr Scourge (16), Draugr Wight (16), Restless Draugr (16), Draugr (14), Mudcrab (7), Draugr Revenant (6), Savage Draugr (6), Skeleton Champion (6).
And 2 more
Dragon Priest (1), Hulking Draugr (1).
Can come later: these start switched off, until a quest or an event brings them: Draugr, Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr Revenant, Savage Draugr, Hulking Draugr, Dragon Priest.
Radiant quests
5 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Kill The Draugr (Missives).
People (1)
Quests that take you here
The Topaz ClawFrom base GTS 118's own records: the winning copy of HYORWintershroudSanctumLocation (Siege at Icemoth.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.