- Kind
- Place
- Level
- 5 to 100: it follows yours within that
- Added by
- Path of the Telvanni
Enemies here
3 enemy types: 3 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Ash Spawn (2), Ash Spawn Immolator (2), Ash Spawn Skirmisher (2).
Places in Wolverine Hall (5)
- Fighters Guild Place
- Imperial Shrine Place
- Jail Place
- Mages Guild Place
- Storage Place
People (2)
- Iniel appears later, usually through a quest in Mages Guild
- Procyon Nigilius appears later, usually through a quest in Mages Guild
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Procyon Nigilius' note Book in Mages Guild
- Dwemer Strongbox Odds and ends in Fighters Guild
From base GTS 118's own records: the winning copy of OPTPSMWolverineHallLocation (OPPathOfTheTelvanni.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.