Gate To SovngardeCommunity Companion
Revision 118

PlaceDraugr cryptEastmarch

Yngol Barrow

4 items found only here

Open it on the map
Kind
Draugr crypt
In
Eastmarch, Tamriel
Level
20 to 80: it follows yours within that
Resets?
No: once cleared, what you killed and took stays gone
Boss
Yngol's Shade
Added by
Skyrim
Last changed by
Miscellaneous Quests are Favors

Enemies here

9 enemy types: 9 undead. Each links to its strength, resistances and what it carries.

Can come later: these start switched off, until a quest or an event brings them: Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr, Draugr Revenant, Hulking Draugr, Savage Draugr.

Radiant quests

18 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Retrieve From a Ruin (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Dead (VIGILANT), Ash and Ancestry (Why I Came to Skyrim).

What's here

Dragon claws

Quests that take you here

Yngol's Barrow

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of YngolBarrowLocation (Miscellaneous Quests are Favors.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.