- Kind
- Place
- Level
- At least 10: it follows yours within that
- Added by
- VIGILANT SE v180
Enemies here
12 enemy types: 7 daedra, 2 undead, 2 people, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Marukhati Selective (5), Shambles (3), Imga Priest (2), Scamp (2), Scamp Berserker (1), Scamp Shadow Warrior (1), Scamp Skirmisher (1), Scamp Warchief (1), Scamp Warlord (1), Scamp Warrior (1), Shambles Lord (1), Soul-Shriven Minotaur (1).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Selective Robes Clothing: clothes
- Selective Gloves Clothing: gloves
- Selective Mask Clothing: hood or hat
- Selective Boots Clothing: shoes
- Spell Tome: Conjure Shambles Spell tome
- Spell Tome: Turn Undead Spell tome
From base GTS 118's own records: the winning copy of zzzCHLocMalada03 (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.