Before you change anything
- For a new game only. A save made while a plugin was full loses everything from that plugin once it's light, and the other way round: items, quests, places, all of it.
- GTS updates undo it. When an update reinstalls one of these mods, its plugin comes back full. Flag them again before you load your save.
- Only these plugins. Tools that make every plugin light at once will break GTS: most of its full plugins have other GTS plugins built on them, or are too big (see the end of this page).
- Say so when you ask for help. GTS is tested as Jay ships it. In #gts-help, say which plugins you changed.
Make these light as they are
Their records already have numbers a light plugin can use, so only the flag changes. Nobody has tried these in a game yet: GTS's files say it's safe, and if you try one, tell us in #gts-help how it went.
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In SSEEdit (xEdit for Skyrim Special Edition):
- Open SSEEdit and tick only the plugin you're changing. SSEEdit loads what it needs with it.
- Click the plugin in the list on the left, then its File Header.
- On the right, find Record Flags under Record Header. Right-click it, choose Edit, tick ESL and click OK.
- Close SSEEdit and let it save the plugin.
- If Vortex then says files were changed outside it, keep the change: don't revert it.
More that may work later
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Why the rest can't
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