Gate To SovngardeCommunity Companion
Revision 118

PlaceHoldTamriel

Eastmarch

3 player homes

Kind
Hold
In
Tamriel
Added by
Skyrim
Last changed by
Unofficial Skyrim Special Edition Patch

Places in Eastmarch (51)

What's here

Player homes

  • Gallows Hall Not for sale in base GTS. Kill the necromancer Antioch at the end of his trail (the Scourg Barrow quest, deep in the Dragontail Mountains) and take the Gallows Hall key from his body. The locked door opens with that key; once inside you are shut in until you finish Dreams of the Dead, and finishing it makes the hall your home.
  • Ravenscorn Spire Not bought: a necromancers' tower that becomes your lair, from Skyrim - Undeath. The spire is yours from the start of the game and never resets. It starts as a bare ruin with a plain double bed, a wardrobe, a cooking pot and an enchanting table. In the quest In their Footsteps you follow the trail of an ambushed Vigil of Stendarr caravan to the spire, and necromancers and skeletons hold it while that part of the quest runs; they are gone once it ends. Inside are three necromancers and two weak skeletons; the tower counts you as at least level 24, so each necromancer can be any of the ordinary ranks up to about level 21 (stronger ranks join only once you reach their level). Two more necromancers and two skeletons wait by the side door outside, picked to match your own level. Later in the Undeath story, once you finish the Black Book Whispers of the Veil, a courier brings you a message from the Broker; reading it opens his shack near Desolate Crypt in Falkreath Hold and marks it on your map. He sells four refits for the spire (Hall, Quarters, Library and Laboratory), each worth 1,750 gold, and like any merchant he charges more than that: up to four times as much with low Speech, about twice with high Speech, before perks. Each one changes its room the moment you buy it: chairs, cupboards and a cooking pot in the Hall; a noble double bed, wardrobes and chests in the Quarters; bookcases and drawers in the Library; alchemy and enchanting tables in the Laboratory, which also holds the circle for the lich ritual.
  • Riverside Shack Not bought: you claim it in Rest in Pieces. A black sabre cat prowls round an abandoned riverside shack in Eastmarch, and fighting it starts the quest. Kill it, search the shack and read the dead owner's letter, then either take the letter to his friend Roglin or burn it and keep the place. Either way Tooth & Nail starts, and you rebuild the shack yourself with tools found nearby and supplies you buy at Mixwater Mill, a little way upriver, from Gilfre.

Quests that start here

If You Can't Take the Heat The Blood Matron

Quests that take you here

Bounty Hunter (Eastmarch)

From base GTS 118's own records: the winning copy of EastmarchHoldLocation (unofficial skyrim special edition patch.esp). People: where the game places them as a game starts; they walk about.