Gate To SovngardeCommunity Companion
Revision 118

PlaceHoldTamriel

The Rift

2 player homes

Kind
Hold
In
Tamriel
Added by
Skyrim
Last changed by
Unofficial Skyrim Special Edition Patch

Enemies here

13 enemy types: 10 animals, 2 creatures, 1 daedra. Each links to its strength, resistances and what it carries.

Placed here: Goat ×3.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Frostbite Spider (3), Bear (2), Cave Bear (2), Wolf (2), Frost Troll (1), Ice Wolf (1), Ice Wraith (1), Skeever (1), Snow Bear (1), Spriggan (1), Troll (1), Wood Wraith (1).

Places in The Rift (70)

What's here

Player homes

  • Autumnwatch Lodge A home tied to the follower Kaidan. You first need A Bounty for the Hunter finished and your friendship with him grown far enough; then a for-sale notice appears by the lodge door, or, if you are married to him, he raises the idea himself. Read the notice or hear him out, then buy it for 7,000 gold from Jofthor at Fellstar Farm in Ivarstead, who gives you the key. The sale talk will not come up while you are sneaking.
  • Champion's Quarters Not bought: a reward room inside Fort Justice, the base of Meridia's Order, from the mod Meridia's Order. After you finish the Order's main story with The Ritual, help Acolyte Una with her own trouble (Finding Yourself), and then Initiate Valrar asks for help getting back a family ring (A Parting Gift). Turning him down at first loses nothing: you can still say yes later. However that quest ends, Initiate Garin seeks you out, and the door to the Champion's Quarters opens in the fort. The room is yours: a noble double bed, two house chests and a noble chest, an alchemy lab, an enchanter, three mannequins and weapon racks and plaques. Fort Justice's outside door is locked (Adept). Its key is carried by a necromancer who stands by the wall just outside the door, a few steps from the Fort Justice map marker, and he is there from the start of the game. Kill him for the key or pick the lock: none of the Order's quests opens that door, so you need one or the other to get in for the quest Fort Justice, and the key lets you back in to the Champion's Quarters later.

People (1)

Quests that start here

A Lawman's Ambition A Parting Gift Champion's Choice Dawnguard Finding Yourself Nest Left Empty Repentance Upheld Stendarr's Mercy Unfathomable Depths

Quests that take you here

Bounty Hunter (the Rift)

From base GTS 118's own records: the winning copy of RiftHoldLocation (unofficial skyrim special edition patch.esp). People: where the game places them as a game starts; they walk about.